Have you always been a Treasure Island fan? Get into an endless mining adventure with Dig Master!
Get ready to collect all kind of gems and crystals, minerals, artifacts, treasures, fossils and much more. Each land has its own unique set of items, which give you points to get deeper. There is also a unique item per each depth, which gives you extra bonus. Still need more? Then try collecting shiny items, which come up with doubled value.
The main trick of the game is get the laser shot in the middle area. This way you will cut through and get deeper.
Are you trying to keep yourself occupied while waiting in a queue? You are not alone. The best solution that we have in mind now is playing our new game Sheep Rush!
This fun game is all about saving sheep. The poor animals are stuck midfield and need to be carried home. Across the entire path there are multiple obstacles. You need to use the glove power and skillful techniques to overcome those.
There are some extra features that need to be highlighted here- colorful obstacles, possibility to crash non-obstacle items along the way, forgiving gameplay (you need to make at least one sheep till the end of the level.)
Each game uses different terms for level sets- from zones and areas up to themes and worlds. In Pet Savers we use the term “Map” for these groupings. Our entire team, including non-artists works on creating the map from concept to final markup. Since involving large number of people usually creates mess, we have documented the process. By now the process is logical, clearly defined and simple in implementation. Obviously, it can be easily used for other games as well.
I would like to go through the process specifically introducing one of our maps- China Town.
Concept Development Stage
We start with concept development stage. First we brainstorm with the main theme and story that the map has to tell. The team gets inspiration from real-life objects, as well as scrolling around web and viewing items on Pinterest and Instagram. After all ideas are recorded, we are carefully choosing a topic and start working on large items for the map. The main items for our maps are buildings, so the team has to come up with up to 12 main constructions. The main rule here is that the building has to be realistic but creative.
So for the China Town we have come up with a mixed concept of an Eastern Culture and Chinese Symbolism. The following buildings and constructions were included here- Blacksmith, Dumpling Cafe, Sushi Bar, Tea House, Chinese Hotel, Mini Shop for Local Handcraft, Lantern Store, Buddhist Temple, Kung-Fu School. As a result our team learned a lot about China!